board game ideas for school projects
Board Game Ideas for School Projects
As difficult as you may think it is to come up with a board game idea on your own, all it needs is a little inspiration; and that is exactly what we give you here. Take a look.
- Roll the dice. The person to get a number six followed by another number will move those many spaces ahead.
- At every few spaces, there will be a slot that allows the person who falls there to answer a specific question about the ancient Egyptian culture.
- Upon answering the question correctly, the player gets to build one pyramid in a dedicated zone for each player on the board.
- The pyramid sizes will range from miniature, small, medium, large, extra large, and the largest pyramid.
- As the player moves ahead, the level of difficulty of the questions increases.
- The first player to answer all questions correctly and build the largest pyramid wins.
- The board is divided into four zones that sell different products, such as clothes, cars, games and accessories, and furniture. These may be modified as per your choice.
- The goal of the game is to be the first one in possession of four items from each zone.
- All players start off by rolling the dice, and as they move ahead, they can decide which zone to enter.
- Before entering a zone the player has to buy the items related to his zone. All players will be given a certain amount of money before the game starts.
- The player then enters the other zone he desires. Each zone has slots with a specific value on them.
- When the player falls on a slot of a specific value, the other player has to buy a product of the same value that he is selling.
- So that the player can make a profit, the cost price of the product should be lower than the selling price, i.e. the value of the slot.
- The catch is in the fact that the value of each product may not be affordable, thereby making the process of attaining four products from each zone difficult.
- Players may also be deterred by penalties on slots in each zone, where they may have to sell off their products to pay for these penalties.
- While the focus should be to collect products from each zone, it should also focus on deterring your opponents from winning.
- Each player is positioned at the start point.
- The players are divided into two teams, though this game may also be played among two players.
- A player from each team may choose a card group, from which the opposite team will pick up a card and pose a question. For instance, a simple question that is asked in the earlier stages of the game may be 'what is the superlative of the world happy?'
- If the question is answered correctly, she/he moves ahead one space. If she/he is unable to answer the question correctly, she/he remains in the same position.
- As the players move ahead, the difficulty level of each question increases.
- The player to reach the end of the board first wins the game.
- Each player starts with a piece and moves ahead as the dice is rolled.
- They may choose the car brand (BMW, Mercedes, Volkswagen, Audi, etc.) they wish to build in advance.
- Only when they fall on slots meant specifically for each zone, after rolling the dice and attaining the necessary number to reach the slot, can they move ahead.
- The first part to be given to any player should be the wheels. Only once the wheels are acquired can the player move ahead.
- Other parts include the engine, fuel tank, seats, doors and windows, roof, windshield, and bonnet. If you wish, you may add further details such as headlights, tail lights, windshield wipers etc. The car should be built in a logical manner. For this, you will have to find out the overall steps in building a car.
- If a player falls on a slot meant for another car brand, they must forgo any one car part or miss a turn. If they do not own a car part yet, they must miss a turn. There should also be some no brand slots on the board.
- Each player is also given one bonus card that can be used to threaten their opponent's progress. There may be slots on the board that allow you to collect more bonus cards, which may be traded for a car part when a player thinks necessary.
- The first person to build the entire car wins.