how to play the black magic mind game

How to Play the Black Magic Mind Game

Can you read minds? Nobody can! But you can surely claim to read some and communicate mentally in the Black Magic mind game. Let's see how.

Game Tip
Even though you can't actually read minds, be very confident upon your mind-reading ability when playing this game.
The Black Magic game is nothing but tricking the audience into perceiving that you have dark powers and can communicate through psychic messages. However, the audience would be well aware that every magic has some secret behind it, something like a signal or hidden gesture. The task of the audience is to figure out this secret by carefully observing your act. But don't worry, even if the audience is successful in guessing the secret; you can manipulate the trick by introducing a new secret. It's beginning to sound interesting, right? Then why wait, let's get started. Take a look at how to play the Black Magic game.
Instructions to Play the Black Magic Mind Game
Create a Demonic Atmosphere
To make the trick feel real, create a demonic setting. Switch off the lights, and light some candles. If possible, arrange for some fake skulls and bones. Draw a pentagon symbol somewhere on the floor, and light candles on the five points around it.
Dress in a black-hooded sweatshirt, and leave your hair untied (if you're a girl). Also, condition your gestures and expressions in such a way that the audience should feel that you're constantly communicating with evil powers.
Arrange for an Assistant
Pick somebody from the crowd and take him to a separate room (do not pick a friend as the audience might get suspicious). You could fake this by saying that you need to penetrate his mind in order to form a psychic association.
However, the truth is that you have to explain the trick to your assistant and share your secret with him/her.
Explain the Trick
Once in the room, don't forget to lock the door. Now, tell your assistant about the secret. The game would start when you leave the room and return to the audience; the assistant would come only when you call for him/her. When with the audience, you will ask a volunteer to point to an object present in the room; it could be anything from a chair to a person's t-shirt.
To make the object clear, ask the volunteer to point to the object from a closer distance. Pointing is essential because naming it could make the audience think that the assistant might be eavesdropping. Now you call the assistant whom you have previously told a sequence, wherein the object you point to after any black object would be the one that the volunteer suggested. You may also ask your assistant to behave as if he's being controlled by you.
Play the Game
Now return to the audience, and stick to the plan. When a volunteer has suggested an object, tell the audience that you're going to use psychic powers to communicate the object to your assistant while he's in the room. Blabber some spell or mantra to yourself with your eyes closed.
Call your assistant and pretend as if you're gaining control over his mind. Look directly into his eyes and ask him to follow whatever you say. You could ask him to do stupid things like keeping his hand over his head, sitting on his knees, moving a few steps right/left/front/back leading him to the pentagon etc. Once in the pentagon, you could show as if he's in complete control and follows whatever is going on in your mind.
Work the Trick
Now, point out to a few objects and ask your assistant whether it is the object you're thinking about. For instance, you could say, "Is it Emma's golden watch that I am thinking about?" or "Is it the broken chair that's in my mind?" or "Am I thinking of the desktop computer?" etc.
As decided, point to a black object after you're done with a few other objects. You could say, "Is it Natalie's black stilettos that I am thinking of?" The assistant would reply negatively on this one, and positively on the next, which is the correct object. The audience for a second would be astonished when they hear the unexpected.
Ask the Audience to Guess the Secret
The audience would try guessing the trick; if they are wrong, you could do it once more in the same way. In case someone guesses right, you could deny and use a variation in your trick and display the act once again to confuse the audience.
For instance, you could use the number method on your second attempt. In this method, you decide a number previously with your assistant, let's say it's 6. The assistant would reply positively on your sixth question, which would be the correct object. This would leave the audience confused on what trick you actually used.
Variations
You could also use a coded gesture to communicate the object like taking one or two gradual steps towards the audience before asking the question, or lightly tapping the floor with your feet, or using a keyword when asking a question, etc.
May you be successful in tricking the audience and keeping your secret. Enjoy the game and have fun!

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