pictionary rules
Pictionary Rules
Bored out of your mind? Banish your boredom with Pictionary, a very popular board game. Play this simple game of drawing and guessing the next time you want to have bucket loads of fun.
A | Action |
AP | All Play |
D | Difficult |
O | Object |
P | Person/Place/Animal |
- Place the playing pieces for all the teams on the Start square.
- Select the picturist (the person who sketches out the word) for each team, for the first round. This person must change with every turn that the team plays.
- To begin the game sketch the first word. The word should be an AP word so that all teams participate in the game simultaneously. The team that guesses the word correctly fastest, rolls the die and advances in the game.
- The team that wins the first round continues. The picturist from this team selects a card. This card has to correspond to the category on which the team's playing piece is placed. He/she gets five seconds to examine the card.
- Set the timer. The picturist starts sketching the word. The team can try and guess the word till they run out of time.
- If the guess is correct, they roll the die and advance on the board. If the guess is incorrect, then the turn passes to the next team.
- A team occupies the same square on the board till it does not identify a word correctly.
- The first team to reach the Finish square and guess the word correctly, wins the game.
- The picturist cannot communicate verbally or physically during his/her turn. He/she also cannot sketch letters and numbers.
- Decide how precise the answer should be before you start the game. For example, will it be allowed if a team guesses advance instead of advanced?
- Teams are not allowed to have previously decided secret clues. This is considered to be an unfair advantage.
- If the picturist does not know the meaning of the word, then the turn is forfeited, and the next team plays.
- Divide the group into two teams with equal players.
- Pick the picturist. For every turn that the team plays, there has to be a different picturist.
- Flip a coin to decide which team plays first.
- Give the picturist from the team sketching first a word/phrase/movie (or any other theme that has been decided on) by the opposing team. Give him/her five seconds to think about the task at hand.
- Set the timer. The picturist sketches the words. His/her team tries to guess the word in the allotted time. If they guess correctly, they win a point. If they lose, then the opposing team wins a point.
- If the word is guessed correctly, then the turn passes to the opposing team. Otherwise, the same team continues to try and guess, this time with a new picturist.
- The game ends when one team wins or the players decide to play a new game.